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Online
gaming continues to become one of the biggest time-consumers of many
Internet users. Product placement has long been the best way to
indirectly market to the masses, but now, marketers are finding a new
way to utilize online gaming.
Following the concept of lead generation,
online games are about the greatest way to gather contact information
(next to online surveys). The reasons are simple: games are great, and
once peer pressure (or addiction, in some cases) kicks in, it's
difficult to resist the simple registration system. For some people,
the utility gained from online gaming outweighs the effort required to
empty out their junk mail folders or toss out spam from their inboxes.
But
there's also the issue of ethical practices. All marketers are brought
up being told that integrity is the most important aspect of their
job; if you can't present yourself fairly to a customer, then you don't
deserve their business. That's not to say that everyone is out to lie
to their customers and steal their contact information, but gaming can
be a great way to get people to voluntarily give up their information
without feeling bad about it.
Take
for example the concept of online gambling. Say for example, that users
must sign up for the service before they can log onto the server to
play at the tables. If a company restricts players to playing only for
free, or for points, gamers are still satisfied with the experience,
but they are limited to how far they can go with their online gambling
experiences. While registering, the company can outline that in order
to play on the server, each registered user must agree to the terms of
service outlined by the company. Of course, one of the clauses outlined
in this agreement would be the fact that the company is able to target
these individuals with future marketing and promotional offers. Every
gamer must agree to these terms before they submit their application.
Offering
free games and “play for points” is a great way to get gamers to supply
contact information. What these gamers don't understand is that they
are also the company's target market. So when it comes time for the
company to target its customers and promote its “play for money”
service, they already have a list of existing players who are ready and
willing to receive these promotions.
Offering
a free gaming service is always the best way of gathering a contact
list for any gaming company who offers online gambling services.
Targeting them with promotional offers is also more effective than a
mass marketing approach. Furthermore, there's the issue of competition.
As more an more companies offer the same service, it becomes less
effective to mass-market to the crowds. Loyalists are the ones who are
regularly playing on your servers. As a result, they are the ones who
are most likely to join up for your money-making service when it comes
knocking on their email inboxes.
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